Command ancient forces, summon mighty creatures, and harness the power of five arcane pillars to crush your opponent's Vitality to zero.
Every deck is built around one or more of these ancient sources of power
The pillar of illusion, knowledge, and control. Manipulate the flow of battle with cunning spells and evasive creatures.
The pillar of life, growth, and overwhelming force. Overrun your enemies with massive creatures and vital energy.
The pillar of death, shadow, and dark ambition. Drain the life from your foes and raise fallen warriors from the Hollow.
The pillar of purity, protection, and divine order. Shield your forces and heal your Vitality while striking with righteous might.
The pillar of fury, chaos, and raw destruction. Overwhelm opponents with relentless aggression and devastating fire.
Each player constructs a 60-card Spellbook from one or more Pillar colors. You begin with 7 cards in your Memory Bank and 30 Vitality.
On your turn, play Pillars for resources, summon creatures to the Livingfield, and cast Runes, Snaps, and Rites to gain the upper hand.
Attack with your creatures to reduce your opponent's Vitality to zero — or summon a mighty Ascendant and trigger their ultimate ability to win.
Each turn follows the same structure: Untap → Upkeep → Draw → Main Phase → Combat → Main Phase 2 → End Step. Mastering timing is everything.
Unlike Snaps, Rune cards can be cast at any time — even during your opponent's turn. Use them to respond to threats and turn the tide mid-combat.
Ascendants are legendary characters from the world of Certamen. Each one has unique loyalty abilities — and their Ultimate can end the game instantly.
Explore the complete rulebook, browse all cards, and master the glossary before your first battle.